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1991-02-25
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STK -- The sprite toolkit -- version 1.1
Copyright (C) Jari Karjala 1991
The Sprite Toolkit package provides many tools and functions for
constructing fast sprite graphics for PC compatibles in Turbo C and
Turbo C++. Here is a partial list of features:
- Sprites up to the size of 512x255 pixels and as many as fit into
memory (utilizes the far heap even in the small model). Lowlevel
bitblit routines optimized in assembler.
- Sprites preserve the screen background as they move over it.
- Exact collision detection.
- You are shielded from most of the hardware quirks, for example
different graphics adapters, nasty good-for-business-bad-for-games
keyboard interface and different clock speeds.
- Text IO support in graphics mode
- A mouse driven sprite editor included.
- StarMines, an arcade game which demonstrates the capabilities
of the Sprite Toolkit.
- EGA and Hercules displays supported, others may be added.
- FreeWare, source included.
The Sprite Toolkit distribution package should contain the following
files (the BGI files are included so that everyone can try the demo
programs):
STKS.LIB The library of Sprite Toolkit routines (small model).
STK.H Prototypes for all the STK functions.
STK.DOC The Sprite Toolkit documentation.
STKREF.DOC The Sprite Toolkit Function Reference.
SPRTEST.C A simple STK test program.
SPRTEST.PRJ Project file for SPRTEST in TC 2.0 integrated environment.
SPRTEST.SMP The sprite data for the test program
COPYING The copyright notice.
CHANGES Changes since previous versions.
README This file.
SM.EXE The StarMines demonstration game.
SM.DOC The StarMines documentation.
SPRED.EXE The Sprite Editor.
SPRED.DOC The Sprite Editor documentation.
SPRSHOW.EXE Display a sprite from file.
SPRDEMO.EXE A demonstration program.
EGAVGA.BGI Borland Graphics Interface driver for EGA/VGA.
HERC.BGI Borland Graphics Interface driver for Hercules.
UNPACK.BAT A batch file to unpack the sources.
STKSRC.COM The STK source (selfextracting LHarchieve).
SPREDSRC.COM The SPRED source (selfextracting LHarchieve).
DEMOSRC.COM The SM and SPRSHOW source (selfextracting LHarchieve).
SMP.COM Spritemap files (.SMP) (selfextracting LHarchieve).